#include "Rammus.h"

Rammus::Rammus() : Hero(500, 100, 30) {
    this -> _name = "Rammus";
}

Rammus::~Rammus() {

}

void Rammus::action() {
    if ( this -> getHP() < (this -> getMaxHP() * 0.2) ) {
        increaseDefense(50);
    }
}


